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Rahul Ponginan

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About Rahul Ponginan

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  1. Please delete settings files as explained here It is possible that the executable/s were corrupted on download and hence you may need to redownload the executables, please check the checksum values after download, i.e. this could mean the file was damaged during download, it is important to first try deleting the downloaded file and downloading it again from the site. To make sure the file is not damaged on download, run an md5 checksum on the downloaded file (just google md5 checksum) and make sure the checksum result matches the one given in the site. Double click / run the Winmd5 checksum executable (download win md5 a freeware from the internet, please note we cannot be responsible for external content and info) Select the executable by clicking on the browse button or drag and drop the file into the window Compare with 15b746c46736a8cebb63db2e1a01a8c1
  2. Learn more about Altair nanoFluidX here
  3. Learn more about QSD Click Here
  4. Learn more about QSD Click Here
  5. HI Ming, Do you see an error on posting to the flux forum? exactly what is the issue you see on posting there?
  6. Answer: For the 3D urban building vector data WinProp supports the formats as mentioned under: http://awe-communications.com/Databases/Urban.html Most common formats are MapInfo and ArcView Shapefiles. Some sample databases for urban scenarios can be provided on request.
  7. Answer: For the topography and land usage maps WinProp supports the formats as mentioned under: http://www.awe-communications.com/Databases/Topo.html Some free DEM data (topography) in a supported format with a resolution of approx. 100m can be obtained via: http://dds.cr.usgs.gov/srtm/version1/United_States_1arcsec/
  8. Answer: Generally the clutter data (*.mdb files) can be only used for rural scenario projects. If you want to use some of the clutter classes as vegetation layer for the urban scenario you can do this by converting the clutter map to a *.veg file, which can be done in WallMan by File => Convert => Vegetation Database. Here you can select the *.mdb and *.mct files and then assign corresponding heights to the vegetation classes in your clutter data (e.g. 10m to forest and 5m to park). Then these heights are saved as pixel data in a *.veg file which can then be considered in ProMan (under the Database tab) as vegetation layer for the prediction in the urban scenario.
  9. Answer: The pre-processing in WallMan is only required for the IRT ray tracing models (both for urban and indoor scenarios). The single pre-processing of the 3D building vector data determines the visibility relations between all the considered objects and ensure to accelerate the ray tracing predictions. The other wave propagation models, both the deterministic DPM model as well as the empirical models can be used without pre-processing the building data in advance.
  10. Answer: Rx power in dBm can be computed by subtracting the path loss in dB from the Tx power given in dBm (typically the computed path loss includes already the minus sign): RxPower [dBm] = TxPower [dBm] – Pathloss [dB]
  11. Answer: Please ensure to define the same settings in ProMan and the API, e.g. power value in dBm and power mode output PA (power amplifier, in this case the antenna gain will be added) or EIRP (in this case the antenna gain is already included in the defined power value). In the API the corresponding parameters of the WinProp_Antenna data structure are: double Power; /* Power in dBm */ int PowerMode; /* Power mode (0 = output PA, 1 = EIRP, 2 = ERP) */ Please note that the result values computed in the API are path loss in dB (not Rx power in dBm), i.e. you need to compare to the path loss of the GUI result.
  12. we see that your license request has been approved, please let us know if there are further concerns, thanks.
  13. Just replace the old license file with the new one in the security folder.
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