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hnaceur

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About hnaceur

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    http://naceurh.free.fr

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    Male
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    France
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  1. Dear all, dear Admin I am trying to perform a FSI simulation using DC-FSI between ACUSOLVE and RADIOSS or OPTISTRUCT. Please see the attached example : W7_Flow_Over_Flexible_Cylinder.zip In the demo workshop, only coupling ACUSOLVE with ABAQUS is shown. Is it possible for Admin to modify the files to perform ACUSOLVE with RADIOSS and send it back to me. Thank you very much for your support. Best regards. W7_Flow_Over_Flexible_Cylinder_FSI.zip
  2. Hi @ydigit I tried what you suggested by adding the environment variable FV_RF_GRAPHICS = 1 unfortunately it did not solve the problem, still AcuFieldView crashing on some computers. Please any help will be appreciated Hakim
  3. Thanks @ydigit, I will try it now and will let you know if it works.
  4. Thanks a lot @ydigit for your help.
  5. Hi all, I am trying to perform deep drawing simulation using Hyperform, but I wanted to fix some parameters such as : element type, number of integration points through thickness, plasticity iterations option, etc... I need fix other parameters than those fixed by default. Each time I go to the model components and change the properties then when I launch calculation through Hyperform, the latter put back the default parameters again. I wonder if there is an initialization file which I can modify to set up the property parameters as wanted. Thanks Hakim
  6. Hi all, I would like to know if it is possible to generate quadratic tetrahedrons in AcuConsole when meshing ? Since quadratic elements allow a faster convergence therefore we will not need too much refinement of the FE mesh. If it is not possible to generate quadratic volume elements, then is it possible to import a mesh containing quadratic elements ? Thanks for your valuable help. Hakim
  7. Hi all, I am struggling with AcuFieldView crashing on some computers in my engineering school, where I got an error when launching AcuFieldView with the following message : Warning: detected OpenGL error 'invalid enumerant' at Before Renderer::compile. Please see the attached screen capture of the error message. I also copied below all the content of the MS-DOS window when AcuFieldView tried to launch. I know it is related to the graphics card of the computers, but is there any options in the initialization files of AcuFieldView which I can use to overcome the problem. Please any help would be grateful ! Thanks, Hakim ----------------------------------------------------- AcuFieldView: Requesting a license ... Data Guide enabled Current working directory is C:\Users\hnaceur\Desktop\Ex1_Poiseuille Loading plugins from "C:\Program Files\Altair\2017\acusolve\win64\fv\bin\plugins" Loaded plugin C:\Program Files\Altair\2017\acusolve\win64\fv\bin\plugins\acusolve_reader.dll Loaded 1 plugin toolkit FBO usage : 15.2 MB = 1068 x 620 x 6 x 4 FIELDVIEW using FBO rendering. Warning: detected OpenGL error 'ÚnumÚrant non valide' at Before Renderer::compile Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers. Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers. PixelBufferWin32::init(), Error: some wgl extensions not supported Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support multiple color outputs. PixelBufferWin32::init(), Error: some wgl extensions not supported Warning: detected OpenGL error 'invalid enum.' PixelBufferWin32::init(), Error: some wgl extensions not supported Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support multiple color outputs. PixelBufferWin32::init(), Error: some wgl extensions not supported Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers. Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers. Warning: detected OpenGL error 'invalid enum.' Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers. Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers. Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers.
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