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Arjun Ajjampur

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About Arjun Ajjampur

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  1. Hi Lunau, Higher CUDA cores = faster rendering. Due to the technology we use in rendering that depends on CUDA, AMD GPUs will never be as fast as NVIDIA. Even an older gen 1080 will blow newer AMD out of the water. I have tried e-GPU with AMD card on Catalina but it did not work as expected due to several roadblocks implemented by Apple. They want developers to use their "Metal" framework. This means we have to redirect all CUDA efforts to satiate limited users on Mac. However, you can leverage network rendering by using a very basic windows desktop with a good NVIDIA card. For ex: a basic interl core i5 with 16 GB ram and small HDD with a good mid range NVIDIA card such as a 1080 or 2060 super. If you are end up investing into a rendering desktop and can stretch your budget, I suggest either going for an RTX 4000 or similarly priced GeForce card.
  2. If you have no rail curves or edges, the constraint box is editable after selecting your profiles. Select profile edges or curves Right click Edit the constraint / continuity type in the control panel At this time the focus is lost from the guide bar since you clicked inside the control panel. Click the green check mark to complete the Loft. If you find that the constraint option is locked, it is because no profiles or rails are currently selected in the edit mode.
  3. Sorry Mario, i should have been clearer. Blend = Loft with at least tangent continuity (may or may not be curvature). So essentially using loft you can blend two edges and apply required continuity with greater control. loft.mp4
  4. We have found a bug on MacOS 10.15 where the users are unable to select .dat file (license file) to activate their license through the license wizard. The workaround is as follows: Quit Evolve/LicenseWizard Copy the license file to /Applications/Evolve 2017.3.4/Security Rename the copied file as altair_lic.dat Launch Evolve If the problem persists or you are unable to activate your copy of the license, send us a support request here
  5. Almost all use cases of pipe are now supported with sweep. (except multiple paths that was allowed with pipe) Blend surface - use loft MetaCurve - a workaround is the sketch with fillet option. (no discussion on bringing back metacurve atm)
  6. To speed up history, try changing the tessellation. In the bottom right, there are view control. Click the visual properties tool. visual_Prop.mp4
  7. Your approach is probably the most common way to achieve the result. However there is a new feature inside the rendering ribbon that lets you bevel edges without creating fillets. Here you can control the angle and fillet radius to given an illusion of a fillet.
  8. Hi Sampath, The material file written only takes into account the visual properties of the object. We do not support physical material export to obj format since it is almost impossible to convert an Evolve material to an .mtl format. However, the exported file when read back in should not default as you are seeing. This is a bug and we have lodged an issue with the translator dev team. Apologies for the inconvenience.
  9. Hi, If you are using a network license on a Mac or PC, please update the server application. If your existing license file fails to work, obtain a new license by submitting your ETHERNET ID using the form here. For PC users, please use the sT 2017 License Setup Guide and replace licensing13.2 with licensing14.0 Mac_network_lic.pdf sT 2017 License Setup Guide.doc.pdf
  10. Hi, If you are using a dongle license, please update the dongle driver by visiting the link below. You have to select the right OS to filter the download list. GUI runtime installers are the simplest to use. HASP DONGLE DRIVER UPDATE
  11. Dear users, Please download the latest 2017.3.3 hot fix for Mac OS 10.14 here. https://solidthinking.com/support-training/evolve/downloads/ Thank you for your patience, AA
  12. Hi, Yes, we are aware of the fact that this is happening with Mac OS 10.14 and apologize for the inconvenience. It happens due to some outdated libraries. We are definitely releasing a patch in the coming few weeks.
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