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Arjun Ajjampur

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About Arjun Ajjampur

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  1. Hi Sampath, The material file written only takes into account the visual properties of the object. We do not support physical material export to obj format since it is almost impossible to convert an Evolve material to an .mtl format. However, the exported file when read back in should not default as you are seeing. This is a bug and we have lodged an issue with the translator dev team. Apologies for the inconvenience.
  2. Hi, If you are using a network license on a Mac or PC, please update the server application. If your existing license file fails to work, obtain a new license by submitting your ETHERNET ID using the form here. For PC users, please use the sT 2017 License Setup Guide and replace licensing13.2 with licensing14.0 Mac_network_lic.pdf sT 2017 License Setup Guide.doc.pdf
  3. Hi, If you are using a dongle license, please update the dongle driver by visiting the link below. You have to select the right OS to filter the download list. GUI runtime installers are the simplest to use. HASP DONGLE DRIVER UPDATE
  4. Dear users, Please download the latest 2017.3.3 hot fix for Mac OS 10.14 here. https://solidthinking.com/support-training/evolve/downloads/ Thank you for your patience, AA
  5. Hi, Yes, we are aware of the fact that this is happening with Mac OS 10.14 and apologize for the inconvenience. It happens due to some outdated libraries. We are definitely releasing a patch in the coming few weeks.
  6. Evolve 2017.3.2 has been available for a while now. Please download and try this tool again. https://solidthinking.com/DownloadProducts.aspx?category=Download&item=Products
  7. Hi Mark, We cannot snap to construction plane intersections atm. Your second option is a good workaround. I usually create a surface and project my source curves. I use tool he CTRL option of intersect curves to select a tool curve and trim the projections. I hope the attached video gives you a better idea! cplane_workaround.mov
  8. Once you trim to get the blue part, use surface offset with thickness enabled. Extrusion will not follow surface normals precisely.
  9. Ok I spoke to one of the developers and in a nut shell, Yes, the new iMac Pro will be faster in rendering. If you are primarily using Evolve for modeling, then the cost might outweigh the purported benefits.
  10. Hi Luna, We have tested 2017.2 and 2017.3 on Mac OS High Sierra. Please install the latest Evolve package from here
  11. Evolve uses Thea rendering engine for rendering(includes interactive rendering). Thea works best on NVIDIA CUDA supported cards. Thea's Presto render - a physically accurate rendering engine works only with CUDA technology. http://presto.thearender.com/benchmark.html However, GPU is not fully utilized when modeling. The program relies more on your CPU and number of cores.
  12. Hi Lunau, iMacPro is a new device and we are yet to run a full test on the same. As we all know, Apple no longer supports NVIDIA cards and Evolve rendering works best on NVIDIA cards that support CUDA. If rendering is a major part of your workflow, this might not be good news for you. Currently, AMD A-series APUs support GPU acceleration in Photoshop but thats about it. From what I gathered, there is no GPU acceleration akin to CUDA, yet. AFAIK, there will be no significant speed improvement right off the bat in 2018.
  13. Class A surfacing is a methodology and modeling technique. Evolve contains some concepts of class A modeling like curvature continuity but is not the ideal tool for creating flawless surfaces, like those you see on automobiles. The inherent quality of class A surface is its ideal CV distribution. Certain tools in Evolve are based on parasolid(same engine as solidWorks) and deliver undesired CV distribution that can later be partially redistributed. Evolve has construction history, that makes it hard to redistribute points while maintaining dependencies. Most programs like Alias, leader in Class A surfacing, requires you to delete the history before manual manipulation of CVs. However, the nomenclature is slightly flawed. Everyone knows that to achieve a class A surface, the underlying curve must be of the highest quality. Therefore, your curves must contain the least number of CV's and show smooth curvature. See image attached. If you use the top curve to create surfaces, the output will be low quality. The bottom curve has a very close shape but with better CV distribution. Hence, while creating curves, use the curve plot tool - shortcut -SHFT+CTRL(CMD)+P and check the quality of the curve. For product design, class A surfacing is not a mandate, unless you are talking about Apple, that is very particular on surface quality. You can achieve good surface quality in Evolve at the expense of time.
  14. Starting 2016, the Trim tool accepts multiple input surfaces and curves. No need to combine the input bodies. Always check whether the body is a solid using Analyze - 'Tolerance check' tool. This helps avoid failures downstream.
  15. For wireframe resolution settings use CTRL+SHIFT+D and click custom. Here set the max and min to 1. To explode single lines and bodies. Use Edit - Collapse construction tree then separate entities. To explode combined lines and bodies. Use Edit - Collapse construction tree, then Uncombine bodies and then separate entities. To simplify curves, it must have no history. Use rebuild and simplify curve tools. To add segments together, use join curve entities. For surfaces, use combine. Can you please share the file causing the rendering issue? The problem is most likely due to bunched vertices after the revolve. One way to solve it is to not align the center vertices of the Rounded poly line along the revolve axis. Yes, this will create holes on the top and bottom which can be patched using 'Patch'. Once patched, use combine to add all the surfaces together into a single body and then assign material.
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