Search the Community
Showing results for tags 'character'.
Found 1 result
Hi there, I was wondering if is there any rigging possible in Evolve. I am trying to work with obj files from Maya which I would need to bend, rotate etc.. Also, once i nurbify the mesh object, it creates wired holes in some bits, so obviously i cannot be a closed solid. Any solution to avoid this but still keeping the smoothness of the nurbified surface? thanks Pil