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Hi All, I have a 3D mesh composed of hex elements of a component that looks like a human rib. How can I change the thickness of this 3D mesh in an effecient way? For example, if want the increased the thickness of this component by 10%, what are some to accomplish this? This mesh does not have any surfaces associated with it. So far, I have been translating the nodes of the 3D face elements along a vector to increase the thickness and I am curious if there is a better way. Any help will be appreciated! Cheeres, Sriram