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Hello guys, I wanna know how to create solid bodies in evolve using loft feature between curves. Actually I want to create spoke of wheel rim using loft command but I'm unable to make it a solid body. Do we get solid body if we loft between all the curves? Please help me regarding this. If you have any evolve model of rim spoke that will be very appreciable. Thank you in advance
Can anyone explain to me why these two loft methods result in different surface geometry? 1. Loft curve 1 to curve 2 (with rails), Loft edge to curve 3 (same rails), adjust continuity to g2. 2. Loft curve 1 through curve 2 to curve 3 (with rails) Resulting geometry is similar, but not quite. It looks like the second method allows the isoparms to be evenly spaced across the entire surface, and therefore smoother overall. Also notice the strange artifact on the left-hand side of method one.