Search the Community
Showing results for tags 'rendering'.
Found 4 results
There is not an ambient light in Evolve 2016. What could I use to give an overall light value in addition to my light focused spots to an interior scene? Right know I had to place spot lights all over the place but get a lot of glares off of shiny surfaces.
Is there a simpler way of adding Oscars in a model scene then making a surface in the same shape as the image cut out and adding a UV label to it? Also how would you add a plethora of tree images to a scene? Do they all have to be placed on a surface? The image example is from Zaha Hadid.
In this month’s Tips & Tricks, Darren Chilton discusses the options available in solidThinking to help you work more efficiently and create better quality images. Click on the image below to watch the video for tips on: Using global illumination for more realistic lighting Using ground planes for shadows and reflections Understanding options in the Shading Manager Navigating in the Material Library Using Oversampling Parameter to increase image quality
Computers running NVIDIA Optimus technology and Evolve might experience issues with our latest and upcoming releases. To avoid visual artifacts or crashes when running Evolve, it is recommended that you change the 'Preferred graphics processor' setting under Global settings in the NVIDIA control panel from 'Auto-select' to 'High-performance NVIDIA processor' This will avoid using auto switching that has been found to be the primary reason for crashes.