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Showing results for tags 'tips and tricks'.
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Using 2D images as reference to create 3D models -Editing images to simplify the setup in EVOLVE -Import and Setup of reference images
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In this month’s Tips & Tricks, Darren Chilton provides techniques for applying textures and materials to the individual surfaces of an object using: Face Extract to group surfaces Label to apply images and textures Texture mapping tool to interactively control images and textures Click on the video below to see these tips & tricks in action.
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This month’s Tips & Tricks video provides insight into the pixel mapping process, including: Techniques for using 2D images to create 3D geometry Methods to create embossed logos and textures on a model for rapid prototypes Click on the video below to see these tips in action.
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In this month's Tips & Tricks, Darren Chilton discusses the best methods for exporting models as polygonal data for 3D printing in either .stl or .obj file formats. Using view tessellation for on-screen visual feedback while editing the level of detail Using Advance Tessellation tool to create stitched/watertight geometry Understand the parameters that control polygonal data creation If you have a tip or trick you'd like to share, or comments, questions or feedback, please email us at newsletter@solidthinking.com. Our team is here to answer your questions and share best practices. Your feedback or tip/trick may make it to our next newsletter -- we'll credit you, too!
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In this month’s Tips & Tricks, Darren Chilton discusses using RenderQ to process batch renderings, including batch rendering setup for images and animations. Click on the video below to see these tips & tricks in action.
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