Jump to content
MadMushroom

Reduce calculation time of polynurbs

Recommended Posts

Hi all,

I experienced that when I connect a lot of polynurbs to each other, the file because almost impossible to handle.
So I had the idea to split the part in different polynurbs again. But despite the fact I removed some areas, the different polynurbs bodies stay in one part and it keeps very heavy to handle.
Is there a way to solve this?
I already tried to use section planes but this doesn't help...

Thank you!

Simon

Polynurbs.jpg

Share this post


Link to post
Share on other sites

Hi Simon,

could you specifly what you mean with "impossible to handle"? Is it a performance issue (grafics, low FPS) or don't you feel comfortable while modifiing polyNURBS?

I'll send you a mail with a upload link - so I can have a look at your model.

 

Thanks!

 

Felix

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
You are posting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...