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realbak

Hypermorph radius and rotate

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Hi,

I give the radius value in the corners, and the component direction separately as shapes.

I will use these shapes as DOE in Hyperstudy.

But when I change the two shapes at the same time, a useless shape like the one in figure 'radiusandrotatecombined' appears.

 

How can I design a proper shape by correcting this situation?

 

Thank you,

 

 

 

 

rotateandradius.hm

3-rotate90.png

1 -initialdesign.png

2-radius25.png

4-radiusandrotatecombined.png

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Since the part is symmetric apply one plane symmetry in your model .First shape seems to be ok but why you are rotating all handle in second shape?

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1 hour ago, Rahul R said:

Since the part is symmetric apply one plane symmetry in your model .First shape seems to be ok but why you are rotating all handle in second shape?

 

Yes, symmetry can be applied in the model. This model is a section fo the twistbeam and I want to see deformations of the beam I when to apply moments opposite direction. And I want to see effects of the orientation of the beam.

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On 6/11/2019 at 12:19 PM, Rahul R said:

Since the part is symmetric apply one plane symmetry in your model .First shape seems to be ok but why you are rotating all handle in second shape?

 

Dear Rahul,

 

I understood the source of the problem. The problem is that shape vectors move linearly. As you can see, it is true when the shape multiplier is 1, but when I define the shape multiplier as 3, the shape is wrong. The handles of the part move along the shape vectors instead of rotating around the center. I think I can solve this problem if I can define shape vectors as cylindrical instead of linear. Finally, how can I define the shape vector cylindrical?

 

2008899512_2019-06-1912_37_45-Sunu1-PowerPoint.thumb.png.9fe8145df3dd891993790f040ef009c9.pngI

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